Monday, October 17, 2011

Hasta la vista, baby.

Lost interest so I won't be updating anymore but I'll leave it up until google one day kills blogger ;).


Sunday, September 4, 2011

Video of Virtua Cop 3 in action on the Xbox 1 posted by Garcimak.

The Chihiro arcade game Virtua Cop 3 running on a so called "Trusty"-modded Xbox 1 which means it has a boosted CPU and 128mb ram.

The game might run fine with *only* a 128mb ram mod, but it's currently unconfirmed.

The 128mb ram mod is possible on all Xboxes except the very last 1.6 revision (slots have been removed on 1.6). The Xbox has 3 or 4 empty slots for the extra ram so all you need is a a second Xbox that you can remove the 64mb ram from and put into the other Xbox. It's not a total walk in the park to do and some soldering skills are for sure needed (and about 5 hours of time:) )


Monday, August 29, 2011

Chihiro arcade games running on 128mb ram modded Xboxes.

The guys over at Assemblergames and Emuxtras have figured out a way to run Chihiro arcade games on modchipped/softmodded Xboxes with the extra 128mb mod, sadly the standard xboxes only came with 64mb ram so these games do boot on those but they seem to crash after entering the menu (this is the case with Virtua Cop 3 at least.)

The cool thing is that the chihiro is soo similar to the xbox so Virtua Cop 3 even works with the xbox lightgun!.

Follow the progress in this thread here!:

Extra info from wikipedia:

"The Sega Chihiro system is a Sega arcade system board based on the architecture of the Xbox. The 733 MHz Intel Pentium III CPU and the Nvidia XChip graphics processor are common to both. Unlike the Xbox, Chihiro can support up to 512MB RAM through add-in memory modules. Chihiro games are distributed on Sega GD-ROM media, instead of standard DVD-ROM used by the Xbox.

Because the Chihiro and Xbox share the same hardware architecture, porting from the Chihiro is theoretically easier than porting from a different arcade platform. In practice, the much smaller memory-capacity of the Xbox (64MB), presents a formidable challenge for home-conversions of arcade titles which use Chihiro's larger memory configuration, however the Xbox release of OutRun 2 was able to retain the look and feel of the original 512 MB arcade version."

Games available for Chihiro:

Crazy Taxi High Roller
Ghost Squad
Gundam Battle Operating Simulator
Ollie King
Out Run 2
Sega Club Golf 2006 Next Tours
Sega Network Taisen Mahjong MJ 2
Sega Network Taisen Mahjong MJ 3
The House of the Dead III
Virtua Cop 3
Ford Racing Full Blown
Wangan Midnight Maximum Tune
Wangan Midnight Maximum Tune 2

Tuesday, August 23, 2011

New homebrew game for the Pc-engine: Ultimate Rally Club.

"The programmer Orion has released a racing game demo for the PCE CD with the help of Gregg (menu graphics and music) and myself (intro and ingame graphics.) There's also a small video on youtube (although the sound is slightly out of sync, the capture having a low frame rate)"

Official homepage:
Iso of the game:

Tuesday, August 16, 2011

#CD64 message board still standing after 10 years.

Here's a funny thing I found , it's the old message board for the #CD64 IRC channel (which is long gone) but it's still being hosted here

The last post is from January 2001 which is the same year the N64 died in EU/US (yes I know Tony Hawk's Pro Skater 3 came out 2002 in low production but it doesn't count:P ).

I find the post "No Hope for Banjo Tooie. Woolie, Nov 24, 2000" specially funny cause 11 years later it would actually finally get cracked ;).

Sunday, August 14, 2011

Sprite Anthology Vol.1 Vampire FHD, Cool Castlevania SOTN:ish game being sold at this years Comiket.

Here's a really nice looking Castlevania: Symphony of the Night-inspired sidescroller I stumbled over. It seems the demo is being sold at this years Comiket in Japan but will be made available for download later on when it becomes more complete , check out the official site here:

Sunday, August 7, 2011

64drive available for pre-order!.

Marshallh is now taking pre-orders for his new Nintendo 64 flashcart, this is a high quality product that has been in the makings for probably 2 years now and it's the only N64 flashcart you'll ever need "it only does everything" ;).


Tuesday, August 2, 2011

Video of the Neogeo prototype game "Last Odyssey Pinball Fantasia" surfaces.

The owner of posted this clip back in April on youtube, he also has a old article on the game here:

Bart reveals some new pictures of his Sega Model 3 emu.

"A lot of people have been asking me when the next version of Supermodel will be released. The answer is: when it's ready. I'd like to get it out before the end of the month so I can start working on dynamic recompiling CPU cores but I can't guarantee anything given my hectic schedule. There are still some sound bugs to resolve and lots of little loose ends to tie up here and there before a release can be made."

Keep your eyes peeled to his blog for updates:

Sunday, July 31, 2011

Virtual Jaguar Ubuntu 64bit Working.

I'm just gonna dump this here since the old .debs on launchpad aren't working in Ubuntu 64bit and I had issues compiling it myself, so I got a friend to compile it for me cause i'm a lazy bastard and theres probably more people out there than me that want to try it in Ubuntu without a bunch of hassle: Virtualjaguar.tar.gz

Saturday, July 30, 2011

GoldenEye: X - Patch 4a Released.

"Welcome to Patch 4a of the GoldenEye: X project! Since the most recent release, we've been working to bring in new content, but also improve things already released. You'll find four more maps available for play in Virtual Reality mode, and some updates to already available ones.

Every standard body and head is now available, as well as some bonus heads wearing those ever-cool sunglasses. Some edits have been made to weapons, correcting muzzle flash locations and on-screen positioning. The GoldenEye sight is your default aimer, and can even be used in multiplayer.

Other colouration changes have been made in an attempt to better help distinguish GE:X from Perfect Dark. For more information, check out the detailed list below. Those of us working on the GoldenEye: X project sincerely hope you enjoy this update to the game, and would like to thank everyone for their continued support."

More info:

Friday, July 29, 2011

Atari's Jaguar steals 3DO's thunder on CBS This Morning.

(This picture is resized, click on it for better quality)

(This picture is resized, click on it for better quality)


Sunday, July 24, 2011

GoldenEye: X - Patch 4a Official Trailer.


Looking pretty damn good, works with 64drive/Everdrive 64 and probably even Z64/Doctor v64!.

Pokemon Breeder Mini Translated.

Rejoice Pokemon fans over the world, Pokemon Breeder Mini has been fan translated! (ポケモンそだてやさんミニ Pokemon Sodateyasan Mini).

"The most text intensive game for the Pokémon mini is now playable in English ! Thanks to the efforts of Mr.Blinky, snesy and Wa"

"I was worried for a while on successfully completing the translation due to difficulties in translating the large quantity of japanese dialogs. After doing all the graphic translations and code patches I was simply stuck, Unable to translate those dialogs.

Months passed by without any progress. But then, Lupin found someone who is very good at japanese. This person is no one else then snesy.

He's great at japanese. As soon as he joined, it took him just a couple of days to translate all those japanese dialogs. With the translations now done I could pick up the thread and continue. Less then two weeks later I finished the translation."

Grab it here:

Friday, July 15, 2011

The 64drive release is nearing!.

Newsletter from the maker of the 64drive:

"It all started as a "what if"... if I could have anything for my N64, what would be it be? No restrictions on cost, no cheaping out on features. For once, a clean and polished product with good aesthetic sense.

Tinkering with the N64 has been my foremost hobby for more than 5 years now. I love pretty much everything about it, not just the games but the system and its hardware. This has given me a unique opportunity to create something for N64 lovers using my accumulated knowledge and skill.

The project itself is coming very near to a releasable state. I just released a video on YouTube a few days ago.

In addition to being an enticing item for collectors, the 64drive is an extremely versatile tool for coding. Its USB 2.0 capabilities alone already eclipse any other N64 "backup" product ever made, and that's just the start.

Once the 64drive launches I will release a detailed PDF document giving specific information on the cartridge's hardware design and how to write code to use its features, including access of the USB functionality and memory card. A debugging LED and button come on each board standard.

As far as release goes, the first units will be sold in the coming weeks. I will be sending out updates as the day approaches.

Thank you all for showing your support, and giving me the encouragement to develop this amazing product.



Robinson's Requiem released for the Atari Jaguar commercially.

Heres another thing that I missed back in May, Songbird Productions released a port of Robinson's Requiem for the Atari Jaguar, this game was also on various computers but the only other console port was on the 3DO.

For sale over at

N64 PIF/CIC-NUS-6105 Algorithm Reverse Engineered.

"Recently, LaC challanged us to find a small and concise algorithm that would emulate the behaviour of PIF/CIC-NUS-6105 challenge/response (C/R) protection scheme.

This would allow the replacement of 'pif2.dat' file of Project 64, that contains all the 268 C/R pairs used by 'Jet Force Gemini' and 'Banjo Tooie', with a concise algorithm.

After many hours of careful, exhaustive and detailed analysis of 'pif2.dat' C/R pairs, I'm pleased to announce that I've finally found a very concise algorithmic representation of the C/R process, which emulates the desired behaviour of the PIF/CIC-NUS-6105."


What does this actually mean? well it means that Banjo Tooie will work on the upcoming 64drive flashcart and any other flashcart that doesn't have a host cart port! (when somebody makes a crack;) and the issues these games had in Surreal 64 for Xbox 1 will be solved.

X-Scale - N64 hero of the month!:)

Wednesday, July 13, 2011

Atari XL/XE Space Harrier Conversion Project Released.

"I’m very pleased to be able to finally announce the release of Space Harrier for the Atari XL/XE series of computers with 64K of memory or more.

In the .zip is a MaxFlash cartridge image suitable for emulators. Of course you can also use the cartridge image to program a real 8Mbit MaxFlash cartridge to run on a real machine."


Monday, July 11, 2011

Wode on the Gamecube w00t.

Back in March Emu_kidid modified the Wode (Wii addon that runs GC/Wii isos from SD card) to work on the ol' Gamecube, pretty awesome!.

Check out the tutorial here:

And some extra pics:

Awesome radio station. radio that streams keygen music! :).

Monday, July 4, 2011

Dreamworld Pogie Source Code Released (NES).

"Hi, about 10 minutes ago I was found a page on which had downloadable dreamworld pogie source.
When I opened archive, it was like "Oh, no!!" of files, and numbers of it was logical.For second I though it's too easy, but...
The only thing that needed to be done with sources was...merging files together..that's all.Oh, and change file to *NES.Header from Adventurer Dizzy plays it's role excellent.
And so, I'm first Dizzy fan to play this game(?).
I knew and powers combined can overcome anything."

Thanks &!. :).


Sunday, July 3, 2011

Factor 5 Snes Devkit Console on German Ebay.

I guess they used one of these to make Super Turrican 1/2 and Indiana Jones Greatest Adventures :).


Dragon's Lair prototype for Genesis dumped.

"Original purchase price: $800
Previous owner: Gknight

Don't ask me why, but I love this one! It's a port of the SNES game with some distinct differences in graphics and is 100% complete. The only glitch I've seen is that when you duck and fire your weapon, there is no firing animation, so you just shoot the object from your head."


Monday, June 20, 2011

Chinese Playstation 1 on Dealextreme.

Released some month ago, it most likely contains some sort of low speced computer inside running linux with a Playstation 3 clone gui and a port of maybe Mplayer for video playback and Pcsx for the playstation games.

If anyone buys one then feel free to make a youtube video where you test alot of different games cause they suspiciously only show one game in their odd trailer and it's a 2D game (KOF98/99 with Street Fighter sound fx? hmmmm) so it would be interesting to see some advanced 3D games in action.

If you look in the middle of the page theres a official site for this thing that hosts isos for it!

Receipt Racer, printer game by Joshua Noble & Undef.

"The game is played on a receipt printer, a common device you can see at every convenient store. It prints those papers you usually find crumbled up in your pockets, just to throw them away. It is a thermal printer using heat to darken the paper.

This eliminates any slowdowns in printing lots of black. A roll can be ordered online and costs around 80 cents. 50 meters is the maximum distance you are theoretically able to race in one run, before running out of paper. So ecologically it's pretty much a disaster, just like any real car."

Back to basics :).

Project homepage:

Wednesday, June 15, 2011

Subdrags N64 Sound Tool V1.1 Released.

"I have added a new sound bank format which is supported by many more games. Ice Mario and I worked together to make this a long time ago, and I have kept meaning to post it. Anyways, it's an open source sound tool for N64 ROMs, which lets you play standard format waves, and lets you add/change waves that are in the game already."

List of games supported is huge, check it out here:

Monday, June 13, 2011

Devrays - New Shmup Released for the Texas Instruments Calculators.

"Devrays is a Shoot'em up for TI 83+ SE, 84+ and 84+ SE calculators. The Game provides 8 level in 4 different zones with a bunch of enemy types, very detailed and smooth graphics and animations, 6 weapons for your ship, many achievements to collect, a highscore list with 6 entries and some challenging bosses. Have fun"



Sunday, June 12, 2011

EverDrive 64 released!.


* 64Mbyte (512mbit) SDRAM for ROM data (max rom size 64Mbyte).
* SD, SDHC, MMC cards are supported.
* FAT16/FAT32 support. unlimited partition size for fat32.
* SD to SDRAM transfer speed 4.5 - 5 Mbyte/s.
* emulation features.
* gamepack saves support (SRAM, SRAM128Kbyte, EEPROM16k, EEPROM4k).
* region free. can play pal ROM on ntsc system and vice-versa.
* cic boot emulator. enough to have cic6102/7101 to play all games.
* cart not need any extra software for PC.
* byteswaped and non-byteswaped ROMs are supported.
* USB port 800k - 1Mbyte/s (optional)."

Get one over at

Worth of note is that as of this writing theres a issue with flashram games on this cart, which involves the following games:

Command & Conquer
Jet Force Gemini Kiosk
Jet Force Gemini
Ken Griffey Jr's Slugfest
The Legend of Zelda: Majora's Mask
Megaman 64
NBA Courtside 2 featuring Kobe Bryant
Paper Mario
Pokémon Puzzle League
Pokémon Snap
Pokémon Stadium
Pokémon Stadium 2
Starcraft 64
Tigger's Honey Hunt
WWF: No Mercy

Some may boot but you won't be able to save or some may not boot at all, I recommend checking out the support/info thread for the cart over here:

Also Banjo Tooie won't run since it has a special CIC/Protection that was never cracked back in the day, Perfect Dark also uses this but it was cracked so it does run.

Tuesday, June 7, 2011

Secret Dreamcast 2 Message in WiiU Trailer.

Basically the only thing of interest at this years E3. Maybe we'll see a real Dreamcast 2 when i'm 80 ;).

Wednesday, June 1, 2011

Super Bat Puncher, new homebrew game for Nes.

"Super Bat Puncher is an original homebrew game for the Nintendo Entertainment System.
Explore the deep, dark caverns of a mysterious planet and find out about the plague that threatens Earth.

The game features...

* Good old platforming fun
* Special moves
* 2-Player mode
* A delightful soundtrack composed by Dave Harris
* Explicit bat punching!"

Official homepage:

Look's pretty damn good , getting Cave Story vibes.

Sunday, May 29, 2011

BS-X Project - Homebrew for the Satellaview through emulation.

Interesting project that aims to revive the satellaview with homebrew and maybe a new online fan giga-server one day (/me insane dreaming:) ).

Project homepage:

Saturday, May 28, 2011

GameBoy Sewing Machine on Ebay.

"What is it? Well, it's what you think it is. It's a sewing machine that has built-in GameBoy functionality. Pretty crazy, eh?

Apparently there was a partnership between Nintendo and nu yell to produce a sewing machine that connects to a GameBoy. Enclosed is special software that you run on the GameBoy and you make designs from the console and the sewing machine produces it. It's one of those "only Nintendo would think of that" items from Japan. There is a panel on back that has a GameBoy accessory attachment cable. Even the GameBoy color was made to match the color of the top of the sewing machine."



Friday, May 27, 2011

New Satellaview redumps by Ikari/ChronoMoogle.

BS Fire Emblem: Akaneia Senki Hen Dai-1-wa - Palace Kanryaku (r) (9-29).bs
Unknown music data (bad?).bs

Download Mirror:

America Daitōryō Senkyo - The 1988 US Election 8bit Style.

"George H. W. Bush, vice President from Texas. Moderate WASP who believes in free trade."

"Michael Dukakis, an underdog candidate who would provide a challenge for an expert player to get into office."

"Jesse Jackson,a religious politician who vows to bring back Christian values to America."

"Robert, a Televangelist. born in Virginia. Ultra-conservative. New Light Christian (?), Anti-communist. " <-- from japanese wikipedia hehe, i'm not from the US but from the looks of things this dude is just a fictional character based on American christian televangelists from the 80's I guess:).

Oddly enough I don't see Al Gore anywhere in game, maybe somebody with Japanese skills can find him :). The game is text based so more or less impossible to play if you don't know Japanese.

"The priorities of the policies that the player can make were introduced to the game as the situation was in 1988 because of the Soviet Union and the COCOM. In 1991, the dissolution of the Soviet Union would eventually lead to COCOM being disbanded in 1994. South Africa had an apartheid at the time and abolished in it 1991. The Panama Canal was returned in 1999 to the people of Panama. However, it differs from the political situation encountered in the game. The "AIDS patient isolation" issue was showing an event of discriminatory policy of an era that had not shown wide public awareness about how the AIDS viruses spreads from person to person."

Wikipedia has done a pretty good job on the article of this game, it's missing a few fictional characters which are in the Japanese article though:

Surreal64 B5.5 released for Xbox 1!.

^-- Star Fox running in 720p!.

* Mempak issue (still needs work - UltraHLE is still missing)
* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
* Screenshot name problems
* Switching paks in menu issue
* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
* Minor core (1964) and dynarec (1964/PJ64) optimizations
* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
* Several missing boxarts
* Squished boxarts

* Native 720p output for all video plugins and the launcher

For more info -->

Thursday, May 26, 2011

C Compiler released for the Pokemon Mini.

Zoranc has released a C Compiler for the pokemon mini, you'll probably start seeing more stuff soon for this little thing since there's not only one flashcart coming out for it but two! , albiet in small production quantities though :).

"TODO list for the vbccpm compiler (version 0.009), by priority:

- have the option for variables in RAM
- implement the inimplemented parts of code, like:
- access global variables!
- test bugs
- long support
- 3byte poiters (banking)
- vasm and vlink support
- library supporting PM internals
- clean up my sources
- optimize the generated code "


Wednesday, May 25, 2011

Lars von Trier VS Cannes: The Game.

Swedish state television has made a flash game in real 8bit japanese kuso-shit-game spirit where you play as Lars von Trier fighting one of the Cannes Film Festival jury members (I think).

I really like the sound fx (stolen from Punch Out? :).

Play it here:
You can grab the .swf here since it's probably going to get removed within a near future:

Sunday, May 22, 2011

Kutkutus by Hedelmae (Gizmondo Demo).

Probably the first demo ever for the titanic handheld Gizmondo :).

Grab it here:

Saturday, May 21, 2011

Sega Saturn region-free Bios released by d4s.

"Yeah, so I hacked the Sega Saturn Bios and removed regional lockout and CD authenticity checks. Obviously, that was the reason I was dying to get a Saturn a couple of days earlier. Thanks to an unnamed individual, I've got one now and promptly installed that modified Bios.

Good news first: regional lockout bypass works just fine on real hardware.
Install this Bios in your Saturn and play any authentic game in any video mode you like, no need for clunky switches or cartridges anymore.

The bad news: Although the CD authenticity checks in the Bios have been removed, CD-R copies still don't boot.
I basically have zero debugging capabilities on real hardware, so I can't really tell what the exact problem is, but credible sources suggest that the CD interface has to be unlocked by initializing with a genuine Saturn disc before being able to boot a game disc. This is rather unsatisfying, but I'm releasing this anyway, it's better than nothing."


His homepage:
The Bios:
Bios Mirror:

Tuesday, May 17, 2011

Bad Apple!! demo ported to the Gameboy/Color.

Some crazy japanese dude has ported the Bad Apple!! demo to the Gameboy/Color , quite impressive :).

The demo is available for download on his page here:

And here's a mirror of the demo rom in case his site vanishes:

Saturday, May 14, 2011

Major Damage dumped for Sega Saturn.

"Major Damage was developed by the US division of Capcom. In the game you control Major Damage himself or his sidekick (Carnage), shooting your way through 16 action packed levels.

Various power-ups can be picked up along the way, such as med-kits, missiles and rapid fire. Major Damage can aim in all directions (much like Metal Slug) and can perform the art of rocket jumping. It is been said later stages included vehicles for the player to enter."

Some information on the game:

Tuesday, May 10, 2011

Everdrive-GG released.

Finally a solid flashcart out for gamegear!.

"This cartridge features:

* max supported ROM size of 8mbit (1mbyte)

* 32kB FRAM for game save files

* support for Game Gear and SMS games

* supports standard Sega and Codemasters mappers

* USB port for homebrew development (optional)

* OS updates via SD slot or USB port*

* RAM data can be loaded/saved via SD slot

* micro-SD cards supported

* FAT16 supported. max partition size of 2GB

* flashed game will stay in storage after power is shut off, so there is no need to reflash after each reset or power-off"

For sale over at

Battery-less, drag 'n' drop, USB Game Boy cartridge.

"What is it? I'm building a new Gameboy cartridge. Not GBA, not DS, original Gameboy. Why? Because a lot of people still use them, in particular for creating music with software like Johan Kotlinski's LSDj. And to do this, you need a flashable cartridge.

Why? Currently available carts need custom drivers to talk to a computer, and for many types, a cart reader device. This limits their compatibility, and the drivers tend to be poorly maintained after release, too.

Another issue is that all current carts use battery-backed RAM to save user data to - read: music that artists have spent many hours on. These batteries can last ten years in a well-designed system - from the date of manufacture, putting a lifespan on the cartridge and leading to scary reliability issues as they age."

Project homepage --->

Monday, May 9, 2011

Reach enlightenment with the help of Bodhi Linux!.

Bodhi Linux is a new distro which aims at being clean,easy to use and harmonious in the spirit of Buddhism.

I've been using it for some days now on my laptop from 2006 and it runs uber smooth on just 512mb ram while looking just as slick as something like Mac OSX for example so there's really no reason to use the more bulkier Ubuntu, specially not if you're on a 10/5 year old computer.

The lowest system requirements are 300mhz i386 Processor and 128megs of RAM!. Slap it on a usb stick and try it or do a full install!:

Shenmue 1 Beta 0.400 released by Shendream for Dreamcast.

Shenmue beta released by Shendream , grab it here:

Contains debug menu!

Feels like theres dreamcast betas coming out on a daily basis, now we just need to get Sega to open their damn vault and release the Sega Saturn version :D.

Saturday, May 7, 2011

All of Geocities now mirrored on

Fire up your favorite download manager cause now has the whole backup of Geocities that The Archive Team made! --->

The whole thing is aprox 688gig or so and it's definitely recommended that you use a 2tb hdd to unpack the whole shebang on cause it's first packed in .7z then in .Gtar.

Also if you're filthy rich then give a chunk of money to, they're storing this shit for free! :).

Thursday, May 5, 2011

Spanish retro games!.

My friend Macaw has compiled a nice little list of awesome spanish computer games from the 80s and early 90s, check it out here:

Sunday, May 1, 2011

MGD2 - Multi Game Doctor 2 Brochure.

Don't think this brochure is available anywhere else on the net , thanks to ]RowaN[ for digging through his old stash :).

As far as I know the only backup unit that supported the Neogeo AES, but I only think it runs early small first gen games like Nam 1975, probably easier to buy a chinese bootleg cart these days but these old archaic backup units are charming none the less:).