Tuesday, May 25, 2010

Johnny Mnemonic released for Mega-CD




Good times!, lot's of prototypes getting released these days.

Some words from the dumper:

" I'm sure somebody will enjoy the cheesy story and cumbersome game play. It seems like a pretty complete game though it lacks a title screen and the game starts in what seems to be the middle of some plot with Johnny saying "YOU LET ME SLEEP?!!" to some chick. If you don't know how FMV games work, (like I did.) Then you will probably die a lot in this game. It forces you to use your brain to solve insane life or death situation puzzles. I've made it to I think stage 2 and it involves a subway that is really annoying to beat. The scene right before it involving the chick fighting the Japanese dude in hand to hand is pretty fun too.

Oh, and the game uses back up Ram, so if you burn it to a disk be aware of that if your Sega CD is low on memory. If the memory gets full, it could mess up saving of other games. (games like Sonic CD may not be able to load save files if Ram is full. As a result, loading a game will just give you a black screen. Just speaking from personal experience.)

Another note: I'm not sure if the video is fully emulated properly. It just seems to look worse than on actual hardware. Like it was semi corrupted some how. I'm not sure if this is emulation related or a result of it being dumped badly. The important thing is that it at least runs without any other problems on Fusion. Someone should burn it to a disk just to be sure everything works properly.


Have fun,
~Glisp~"
Download Johnny Mnemonic CD1
Download Johnny Mnemonic CD2

Wednesday, May 19, 2010

N64 Gameshark homebrew loader.




"This is a n64 homebrew loader I'm working on. It uses a modified version of HCS gsupload, along with an embedded MIPS binary in the windows executable that gets sent to the n64 when loading, whole lot of patching, still a lot of work to do. In the video you see it running the loader and communicating through a custom serial interface using raw gameshark 3.3v parallel port access, and me using that access to send keypresses. The video capture card I am using has delay, and I have my transfer timeout delay set really high, which is why it takes so long to load, and also why the video moves so slowly.
/ppcasm"

Devsters genesis/megadrive homebrew uploader tool.




"In a world where every girl wants to become a model, there is LAKABAJO. LAKABAJO is the name for a system that Devster devised to load executable 68k code onto a Sega Genesis console without using a flash cartridge, or any kind of cartridge with programmable memory.

In the past, rich developers had to pay thousands of dollars for official licensed development kits to develop Sega Genesis games. In the last decade, poor hobbyists had to pay $50 for an unnofficial flash cartridge from Hong Kong suppliers to run tiny chunks of code on the Genesis. Today, poor developers won't need to pay a dime (joking, at least $20) to get their code running on the real hardware.

Basically, this uploading system works by using a controller exploit in games, in combination with a Game Genie game enhancer. The Game Genie codes are automatically entered for you using the uploader program. The exploit running on the console loads a data from the controller port, into the Genesis work RAM. The exploit then starts execution from work RAM."

http://devster.monkeeh.com/sega/lakabajo/

Tuesday, May 18, 2010

Shigeru Miyamoto on Swedish tv



Short interview from Swedish tv that I slapped some English subs on.

If anyone has that Janguru taitei 64 proto then dump it:P.

Sunday, May 16, 2010

First Queen web site/flash port.



















Kure Software Koubou has made a full flash version of their X68/PC98 rpg game First Queen, check it out here: http://www.kure.sakura.ne.jp/FQ1AS_0/index.html

Friday, May 14, 2010

Hidden palace proto flood.

Hidden palace has released some more protos for Megadrive/Saturn , grab them Here and Here
Crypt Killer (Prototype - Jan 8, 1997)
Duke Nukem (Prototype - Sep 18, 1997)
Fighters Megamix (Prototype - Apr 08, 1997)
Fighting Vipers (Prototype - Sep 06, 1996)
Loaded (Prototype - Sep 3, 1996)
Primal Rage (Prototype - Feb 12, 1996)
Sega Rally Championship (Prototype - Oct 31, 1995)
Slam N' Jam 96 (Prototype - Feb 1, 1996)
Ultimate Mortal Kombat 3 (Prototype - Feb 07, 1996)
Virtua Racing (Prototype - Oct 30, 1995)
Winning Post (Prototype - Dec 27, 1995)

Source: http://www.hidden-palace.org/?updates/c/33

Tuesday, May 11, 2010

Capped some N64 demos.

Sadly I only have a crappy easycap that can only do PAL50 so the demos aren't capped at a perfect framerate but it will have to damn do!





Fun.