Sunday, July 11, 2010

UFE - SD/MMC floppy drive emulator.



"A number of SD/MMC floppy emulator projects existed around the time I started working on UFE. These worked well, but there were limitations. The most notable limitation was poor support for the Amiga computers, including lack of write support. In addition, the user interfaces of the existing floppy emulators were not practical. They were either based on a small LCD screen and a few buttons, or they had external connections such as joystick and video ports. Generally, major case modding was necessary.

The underlying philosophy behind the UFE design is that it should support a just few computers, but it should support them as well as possible. The host computer’s keyboard should be used for controlling the floppy emulator. The video output should be overlaid on top of the host computer’s video output. Read and write operations must be fully supported. All these features make UFE an ideal drop-in replacement for a real floppy drive."

http://retromaster.wordpress.com/ufe/

Fm Towns tech demo.



Heres a neat tech demo for Fm towns that I found on a disc. The background song reminds me of early Prodigy songs or UK/Eu electronica from that era so it's a bit odd to find this stuff in a fm towns demo that I think didn't really have much to do with Europe :).

Heat is killing the sk3n3 and Dragon 32 homebrew.

























This awful heat wave is making the internet deader than ever so theres really not much activity, but Ciaran Anscomb has released some tech demo homebrew for the old Dragon 32 powerhouse!.

http://www.6809.org.uk/dragon/demo/

http://en.wikipedia.org/wiki/Dragon_32/64

Friday, July 9, 2010

Rastersofts 3DO homebrew demo














Charles doty has released this small demo for the 3do, the archive also includes some tools:

BMP to 3DO Image
BMP to 3DO Cel
BMP to 3DO Anim

Download: http://sharebee.com/7cd6fbaf

"I finished the demo, and it runs fine on a real 3DO. It should work correctly in either NTSC or PAL modes. I couldn't test the PAL version though. The start button will restart the demo, and the directional pad will move the alien"

http://3do.cdinteractive.co.uk/viewtopic.php?p=16375&highlight=#16375

Thursday, July 8, 2010

Fast Striker is released.



This ambitious neogeo mvs project has finally been released and it costs a whopping 459 euro but I guess it's not exactly cheap to produce the carts.


http://www.faststriker.com/index.html

Saturday, July 3, 2010

Charles Doty's 3DO devkit for windows.




















"I'm now setup to do 3DO development on Windows. Previously, 3DO had to be done on a classic Mac or an emulator. I've released a set of tools, headers, and libs and an example project. 3DO development requires one of the ARM SDTs (ARM SDT 2.11a, 2.50, and 2.51 have been tested)."

3DO devkit header, libraries, and support programs:
3DODev.rar
Example program:
3DOBounceExample.rar

Source: http://3do.cdinteractive.co.uk/viewtopic.php?p=16327&highlight=#16327

Super Mario Bros ported to Megadrive/Genesis.


























"After read the title, maybe some ones thought "WTF means a so strange title?", but I'm sure all the games lovers recognized inmediatly the first 3 letters as from Super Mario Bros, the classic of the classics. Well, that is exactly what is this, a complete port of the Super Mario Bros game from NES to our lovely Genesis.
Of course, some people can say: "oh, sure, this is awsome , well done on copying a game that is ported to at least ALL the consoles in existence", but the amazing of this port in particular is the fact that I used an automatic conversor to "translate" from the 6502 asm (NES processor) into the M68K asm. In fact, despite the HUGE optimisation I did only to fit the game in less that 64kb (I was thinking to create a LAKABAJO version... maybe in the future, when I build mine ), at least the 75% of the code is still untouched after the translation.
Of course, I nedeed to create from scrath the I/O function, which emulates "on the fly" the NES I/O function, since ALL THE ORIGINAL DATA IS STILL HERE. Also, if you check the memory usage, only $800 bytes are used (000-7FF, like in the original NES!!)"

Download the game here
and check out the original post of it here: http://devster.proboards.com/index.cgi?board=dev&action=display&thread=613